What can change the nature of a man?
That’s the question at the heart of the classic 1999 video game Planescape: Torment. The game follows The Nameless One who wakes up in the mortuary with no memory of his past. He soon discovers two disturbing facts: he recently died, and this is not the first time this has happened.
In many ways, Planescape was ahead of its time, offering rich characters, strange locations, and a thought-provoking story to rival the cream of today’s titles. The Nameless One is joined by a intriguing assortment of companions as the game progresses, from a cynical floating skull to a pyromaniacal mage who The Nameless One once took as an apprentice. The setting is similarly fascinating: the game takes place primarily in the city of Sigil, overseen by the ominous Lady of Pain and home to such unlikely establishments as the Brothel for Slaking Intellectual Lusts.
But it’s the story where this game truly shines. The game focuses far more on dialogue than combat, offering a remarkable range of options when conversing with other characters. And as The Nameless One slowly uncovers the truth about his past lives, the central question weaves through the narrative, forcing the character — and the player — to explore its depths. Can the loss of memory change the nature of a man? Can pain? Can love? Or can nothing at all?
Refreshingly, Planescape poses the question without trying to give you the answer. Rather, it allows you, the player, to answer it each time you play. And it does so in a way that is guaranteed to stay with you long after the game is over.